Season 2 has a total of 60 students: 12 team leads and 48 learners (24 women and 24 men) who are undergraduate students, drawn from Kenya and Nigeria. In addition, there are 40 volunteers from Microsoft to train, mentor and coach the students throughout the five-week engagement and judge each team’s final project submission. In total, 496 students from the two countries had expressed their interest to join in the competition. From the start to the end, the students’ GOL journey is documented and released in weekly episodes which are available online. One overall winner (team) will be selected at the end of the season. Besides having the winning team featured on the GOL site along with announcements on social media, each standing member of the winning team will be awarded with one year Azure credits, one year LinkedIn Learning vouchers, digital certificate and digital badge for winning and one on one mentorship from preferred professionals. All participants have access to development resources throughout the competition. At the end of the competition, each team is required to submit a 3-minute pitch video, corresponding code and shippable product for overall project judging by Microsoft and partners. Last year, RemD (short form for Remote Doctor), a mobile application developed by five students drawn from Dedan Kimathi University of Technology, Multimedia University of Kenya, Strathmore University as well as from Mt. Kenya University and beat stiff competition to emerge winner of the 2020 competition.  Game of Learners (GOL) is an initiative of Microsoft’s Africa Development Center (ADC) and was launched last year to empower participating students to develop answers that can address some of the continent’s social challenges in areas such as healthcare.  This year, the task is to come up with possible digital solutions that can aid the continent  to overcome pressing bottlenecks facing education in the region.  Some of these challenges include poor-quality environments such as overcrowding; lack of proper facilities like textbooks and learning resources; poverty in most of the countries making it hard to employ qualified teachers; cultural practices that dictate early marriages; and lack of resources such as power, internet and devices.